First Hotline Miami – Not just a dental hardcore, not just a pixel indie, but a local cultural phenomenon. Having mixed hypnotic music, acidic colors, schizophrenic plot and incredible cruelty, the developers did not create a game, but almost a drug, to which thousands of gamers returned over again. Returned and waited for another portion of the good old ultranasia.
Etude in crimson tones
It may seem far -fetched, stupid and incredible to a person from the outside, but the original game really managed to introduce a person into a state of light trance. Mainly with the help of gameplay: each level is the floor of the building, which must be cleaned from all living things. Moreover, everyone, including you, dies almost instantly, and therefore you have to clearly control each action. In fact, the passage comes down to solving the puzzle – in what order to kill who to kill – and bringing the decision to automatism. It is necessary to fly around the floor 30 to 40 times, dying in one or another place. And start again, exactly the same route.
The sequel leaves the mechanics of the former: everything works according to the same laws and is controlled in a similar way. However, the approach to the installation of levels and, as a result, the game process as a whole is fundamentally changed. Despite the fact that nothing has changed visually and stylistically, what is happening is felt in a completely different way.
Accents are shifted. Now there are very few cold weapons, while the firearms are scattered on every corner. Because of this, I even had to finalize the noise system so that pixel little men react more adequately to shots. The locations became spacious and nonlinear: the stage is more like a puzzle, but a “sandbox”. Out of habit, you are still trying to build plans, but it is much harder in the middle of an open space, where you can shoot you from somewhere in general due to the boundaries of the screen.
Wrong Number – about improvisation and the ability to adapt to the situation. From a rapid and non -stop game process turned into careful and thoughtful (as far as possible with such a mechanics). Now I just don’t want to die: there are much more enemies, accidents and chaos around – too. There is no guarantee that for the second time the party will turn out the same way, it is not known when it will come to the end again. Now death on the last enemy is a small disaster.
In addition, diversity and fun should bring new heroes. In the original, the protagonist, before going to business, pulled out masks of animals that gave small improvements. Now various characters play the same role, and the “masks” themselves have become an organized team of psychopaths. Will have to play for different people in different circumstances.
Masks-shows "Clothing Orange"
I really want to tell something more about this topic, but, firstly, it is impossible, and secondly, it will not work. What is happening cannot be described in an understandable human language: you can clean the whole building, and at the end of the scene there will be a director who will say that the double is over. And then the police will come to your house and ask if you really think that you were starving in the movie. And a man appears near the mask of the speaker.
And why at one of the following levels you become some kind of military revolutionary who shoots enemy soldiers in the jungle?! And who is this Negro? And I just killed the hero, for whom the last episode passed?!
The emerging director and general clarification of stylistics aggravate the situation: if earlier the game was simply “mowed” under the 70s as a soundtrack and acidic colors, now it is trying to seem like an old action movie recorded on a VHS cassette. And mercilessly exploits this topic, in the most unexpected moments admitting that what is happening is unrealistic. Or is it all hallucinations.
Happened before the exit Wrong sunny-wins.co.uk Number Funny scandal: Australian rating commission refused to allow the game to sell, because there is a rape scene in it. In response to this, the developers invited the Australians with a clear conscience to “pirate” the game. Now we can tell, because of what the whole cheese is: at the very beginning, at the end of training, a bunch of pixels, personifying the protagonist, is piled on a bunch of pixels, implying a woman. As soon as the player for one and a half seconds sees a bunch of pixels depicting the ass, the episode is interrupted, the director appears that shouts: “Stop, removed!"And everyone diverges. After such a heartbreaking spectacle, no horrors Hatred We are no longer afraid.
Better just can’t ask. Get ready for the fact that you will not understand anything at all, and the point here is not in the surreal atmosphere, as it was before, but in total confusion. The pages of the script were shuffled as a deck of cards, and they are given out in the resulting order. In order to at least slightly understand the plot, you will have to go through the game three times, and it is much longer than its predecessor. So during the first acquaintance it is better to just relax: you do not have time not to get used to the heroes, but to start distinguishing them among themselves.
The only convenient way to understand what time segment you are in is to follow the capabilities of the characters. They differ radically: a journalist, for example, does not use firearms and does not kill people. Only cripples them, forcing them to writhe on the floor. But if you force the hero to score someone several times, then he falls into a rage and ceases to control himself.
The mentioned military man is even more interesting: he walks with only one weapon and is forced to either look for cartridges, or fight a hand -to -hand. Finally, “masks” is also a different approach: one from the very beginning of 64 cartridges to machine guns, the other can roll up, and a couple of “swans” walks only together – one shoots, the other cuts a chainsaw (interesting, but actually uncomfortable and does not work). It is impossible to shoot exactly in such conditions, but the chance to get a bullet twice as much. Another character is also incomprehensible, the only one who can kill with fists, but does not use weapons. Why, if without a fir in a new game nowhere, and any bit already works "in one touch"?
And literally everything in the new game is just as ambiguous and strange. The developers realized that for the second time to crank the same trick, and decided to work in breadth: they piled more schizophrenia, more enemies, more murders, more unexpected jumps of narration, more diversity between heroes. The game suffers from a typical syndrome of the second part, when the authors do not know measures and do not have a clear direction where their brainchild should be moved.
Hotline Miami 2 no longer looks as verified and debugged as the first part. Some levels are frankly bad, some ideas are attracted by the ears and do not work as they should. But this is still a unique and unique mixture, which will be guessed for more than one month.
Pros: worthy duration;a variety of characters;A fundamentally different approach to building levels;All components of style in their places.
Cons: Not everyone will like the new rhythm;The plot jumps look just like the dug in the eyes;unsuccessful episodes;Not all heroes work.
Hotline Miami 2: Wrong Number
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A couple of "swans" walks only together – one shoots, the other cuts a chainsaw. It is impossible to shoot exactly in such conditions, but the chance to get a bullet twice as much.
It comes out well with auto -priority, by the way. And even if you don’t want to shoot at anyone, you can always lure a couple of enemies from the next room with a noise of weapons. If you needed a beautiful long combo, but you do not have time to run away, such an encountered delegation can save the situation.
Another character is also incomprehensible, the only one who can kill with fists, but does not use weapons. Why, if without a fir in a new game nowhere, and any bit already works "in one touch"?
But for example, it is not clear to me what kind of game was played by the author of the review if he asks a similar question after everything. Tell me, Dmitry, and the fat men in body armor know that you can kill them in one touch in one touch? 🙂 No, they require a special approach – either a bullet (which makes us stop the Massakr with a club and start looking for a firearm nearby), or a chainsaw in a belly (however, at that moment the hero stops moving and becomes vulnerable even for the usual scumbag with a pipe).
But Tony (as an option, Son with a brand), which is fundamentally not taking into the hands of a weapon, in fact, of his station wagon. This becomes especially clearly at the last level of the game, when the fighter turns the entire population of the floor into minced meat. Uninterrupted by Kilstrik. People? In meat. Dogs? In meat. Fatty? A second hitch on a blow under the breath – and a heavy body falls without breathing on the floor. The ninja is generally killed in the crowd, not noticed by anyone: they hoped to evade bullets, but this is not about us. Here many expressed thoughts about the lost drive of the first part, when you run forward, you pour the enemies of the hand -to -hand and wildly rejoice. So the two characters described by me are just the same and they can’t do anything more than to overthrow, like a bulldozer, building a route of protection and not being distracted by a shift/selection of suitable weapons.
I do not agree with the author of the article even more than with Loev. I will just answer the penultimate paragraph:
Schizophrenia and drug addiction are a business card. As well as a hurricane gameplay with a bet on improvisation, which you can’t ruin the enemy enemies with a large column and the ways of reprisals with them. And the plot and its unexpected turns with their general slurred – this is generally the main plus of the first part, since there, if you figure it out, a very interesting outcome comes out. And even perfectly to be full of the second part, which is also masterpiece.
Claim to the characters is absolute dumb, for all of them are essentially developed variations of masks from the first part. Yes, it’s a pity that there was little hand -to -hand weapon, but it will not stop those who wish.
Author, you’re wrong. At all. And Ksati, you just have a doher of the blunders and distortions of facts.
So the minuses do not say anything bad about the plot itself and the new content, they said that the plot was complex, and some episodes were unsuccessful.
I agree that the performers of the former were left. But they added others. Carpenter Brut, IamThekidyuknowhatimean, Benny Smiles, Magic Sword, who else is there … in the folder of the remaining tracks under a fifty dollars.
Yeah, a selection of what you need.
Text and video reviews on SG are always different in content, but they will always have the same assessment due to preliminary discussion of the game with both reviewers among themselves.
There are no such abundance of windows in the missions for the beard, only open spaces. And this did not stop me from passing the mission. If anything, instead of standing in one place and waiting for another patrol, I broke into the huts, peered around the corner, luring the trap, managing to extend the combo.
And again, they do not kill you through the entire map, rather you are them, and as evidence there is a mission in which you can first make a sniper if you play in order.
The question of taste, it is better not to raise. Because to say that the music is worse, because it does not sink personally to you, it is wrong.
I do not agree with the so -called "minuses". New content was just introduced a lot. Diversity has appeared, and sufficient. Although I still had a couple of questions about the plot, but in general I liked everything. Well, the complexity of the Hard at the end gives references to the last mask from the first part.
Hmm … a strange minus about “the racies of the plot look just like the launch of dust in the eyes” … well, maybe it’s just because I love such a present when I myself have to collect a puzzle
Moha, found a brilliant project in Steam! A parody of a hotline)) I have no idea how it came out of Green Light, but on April 20 a release bursts! Bloodbath Kavkaz
http: // www.YouTube.COM/Watch?v = ecwatontav88
The line of the writer, who is called the journalist, is associated with the Jake line, just here you are inattentive.
The actor may be useless, but they kill him early. The detective line just asks questions more than answers them.
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